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Showing posts with label Guide. Show all posts
Showing posts with label Guide. Show all posts

Wednesday, 24 November 2010

The book of Kindle Best-Selling 158,221 st: Pedophile in love and pleasure Guide

Something that amazon like to promote on their Kindle library is their immense collection of major titles. I am going to say. Here is an excellent example of something I am sure you will find in rivals e-libraries: Pedophile's Guide to love and pleasure. Yeah, it's the actual title.

This book may actually be subject, it may? well, following description:

Is my attempt to make safer pedophile situations for minors who are involved, by establishing rules some of these adults follow YH ' hopes to achieve by using the best nature of pedosexuals, with the hope that their doing so will result in less hatred and perhaps litre sentences should they ever be intercepted.

"Liter" put aside, Yes, it is outrageous.

And Amazon customers are leaving their feelings be known as livre.Des 59 customer product reviews, 58 give minimum 1 star (while a joker gave it 5 stars).And it seems that almost all are now and they are all essentially is calling for a boycott of Amazon to transport a such book or for Amazon to remove immediately. some of them say that they have called or emailed to Amazon and that the company said it looks at it.  

But one commentator said that Amazon already obtained back to them by the following:

"Let me assure you that Amazon.com does not support or promote hatred or acts criminels.Nous endorse the right of each individual to make their own purchase decisions."

"Amazon.com believes that it is censorship does step to sell certain securities, because we believe that their message is wrong."

Another comment says more than a hundred of negative reviews have been removed for now, but they continued.This could be very ugly.

We have reached Amazon for comments, but have not heard yet retour.Nous will update if we do.

The book is Kindle only and is for sale for $4.79.Il is currently the Kindle 158,221 st bestseller book store .c ' is terrifying.

Update: here are reporting the Amazon:

Amazon believes that it is censorship does not sell some books simply because we or others believe their message is only supports répréhensible.Amazon or hatred or criminal acts, however, we support the right of each individual to make their own purchase decisions.


View the original article here

Thursday, 14 October 2010

Guide to Licensing


WHAT IS A LICENCE?

Licence comes from licens, the Latin for the verb "to be permitted". The concept of permission is central to licensing: the owner of a particular product is permitting someone else to use the product. The owner wants both to allow use of the product, but also to protect its ownership: the licence agreement allows fulfilment of both of these requirements.

A licence arrangement is a useful alternative to a sale or a purchase arrangement. In a sale, the seller transfers legal ownership of the sold article to the buyer: the deal is over at that point. In a licensing situation, the licensor retains ownership of the product and can derive a lasting range of benefits: a continued revenue stream, the ability to provide maintenance and support services to the licensee, the ability to share in any intellectual property rights (IPRs) generated by the licensee through use of the licensed product - these are all benefits which, if the licensee agrees, can arise from a licensing relationship.

Licensing can also be a strategic decision: for example, a company may be rich in intellectual property (IP), but may not have the resources to manufacture products based on the IP. Alternatively, the company may not have the ability to market its product. Finally, and frequently, a company may recognise that its product is best sold as a component of a bigger product created by another organisation: allowing the other organisation to manufacture and market saves the company significant costs, and may allow important access to a significant market share.

All of the commercial situations listed in the previous paragraph should be achieved through the use of a licence, in order to protect the licensor's ownership of IP in its product. The licence will contain an explicit assertion of the licensor's ownership of the IP, and will carefully define the scope of the licensee's right to use the product.

Commercially, therefore, a licence is a contractual relationship which balances the licensor's ability to derive benefit through exploitation of its product with its ability to protect ownership of its IP.

IMPORTANCE OF PROTECTION

There is an almost infinite number of licensing arrangements: software licences, outsourcing arrangements, pharmaceutical or bio-tech licensing and distribution arrangements, end user licence agreements to name but a few. Licensing arrangements can differ widely on commercial terms. For example, a telecoms company licensing its product to the public will have a standard form agreement containing contractual protections for the licensor appropriate to an organisation contracting with customers numbering in hundreds of thousands. Different contractual terms will be contained in a license where an IP company contracts with a handful of organisations around the world, offering each organisation exclusivity within the organisation's particular territory.

Different types of contract differ radically in their terms: an SaaS company's license terms will vary significantly from a pharmaceutical company entering into an R&D development. This is hardly unexpected: the differing terms reflect the number of different commercial transactions that can be achieved through licensing.

But there are some contractual aspects which are common to every license. This goes back to the central purpose of any licence, being to protect. Each licence should always achieve the following three types of protection:

o Protection of ownership of IP: the licensor's IP is a significant asset of the company into which time, resources and cost have been invested. The key purpose of a licence is to preserve the licensor's ownership of its IP.

The contractual terms which are used to preserve this ownership are detailed at section C below. However, it may be fair for an IP owner to object that its IP is already protected by some aspect of intellectual property law: for example, the company's product may be an invention protected by a patent, or source code for software protected by copyright, or even a process protected as a trade secret. If the product is already protected in this way, why should it separately require protection through a licensing agreement?

This question seems even more relevant when the fact is taken into account that a license agreement can be said to diminish a product's existing protection, by allowing the licensee to use the product. In this sense, a license is an agreement to do something with someone else's property which, were it not for the license, could be legally prevented and/or could give rise to a legal cause of action (breach of copyright, breach of patent, breach of confidentiality). If a licence is diminishing pre-existing protection in this way, how can it itself be regarded as providing protection?

The issue here is that the product may well be protected by intellectual property law, but this protection will suffer as soon as the owner allows use of the product by another person. A properly drafted license, therefore, will allow this use, but only on terms which carefully define the scope of the use and protect the IP of the licensor.

For example, consider a situation where a company wishes to licence a secret process to another company. Such processes are typically protected as trade secrets. Trade secrets are an incredibly fragile form of intellectual property, since they can only be classified as a trade secret while they are an actual secret: as soon as the process is divulged to the public, it loses any right to be qualified as a trade secret. In this example, the licensor of the trade secret has successfully maintained the secrecy of the process, for instance by limiting physical access to the process operation area and limiting knowledge of the process to a small group of people, as well as imposing strict confidentiality obligations in employee contracts and on visitors to the licensor's premises. The licensor now wants to divulge the trade secret to the prospective licensee: how can he do this without compromising the essential secrecy of the process?

The answer is that the licence agreement will be used to maintain the secrecy of the process, by clearly identifying the extent of the trade secret and placing detailed confidentiality obligations on the licensee and its staff. This is an example of a fundamental quality of any licence, the protection of the licensor's intellectual property.

o Protection of reward. The fundamental aim of a licence may be to protect the licensor's IP ownership, but almost as important an objective of the licence is to secure the licensee the benefit expected as a reason for entering into the licence in the first place.

The benefit is usually financial: the licence will contractually oblige the licensee to make a payment to the licensor. However, in many situations the benefit may not be financial: the licence may occur as part of a collaboration agreement between two organisations sharing their IP to create some greater product; alternatively, the benefit may simply be exposure of the licensor's product to the licensee's client base to increase brand profile.

Whatever the nature of the benefit, the licensor's right to it should be clearly explained in the licence agreement: this then gives the licensor a contractual right to the particular benefit, and failure on the licensee's part to provide the benefit will entitle the licensor to sue for breach of contract.

o Protection against liability. The third protection offered by a licence is the scope for a licensor to limit its liability to the licensee, or the licensee's end-users, for certain types of breach committed by the licensor.

Why should a licensor be allowed to limit its liability for its product? Firstly, it is relatively commercially accepted that if a product fails to work, the licensor should not be responsible for repaying the initial sums paid by the licensee, plus the licensee's cost of replacing the product, plus the cost to the licensee of every possible consequence of the product's failure to work. These costs could amount to a financial sum which is disproportionate to the amount of payment originally received by the licensor. As a commercially standard principle, therefore, the licensor should be able to place a financial cap on its liability (although there are certain liabilities which may not be limited by law, such as liability for death or personal injury caused by the licensor's negligence).

Secondly, a less subtle reason for limiting the licensor's liability is that it is obviously in the licensor's interests to do so. This point increases in importance in a situation where a licensor has licensed a product to numerous licensees, and the product develops a generic flaw: if each licensee claimed successfully, the licensor would be facing a huge bill. The further the licensee can limit liability in each licence, the lower the size of overall cost. The licence can therefore provide protection to the licensee by controlling the scope of the licensor's liability.

IMPORTANT LICENSING ISSUES TO CONSIDER WHEN ARE YOU LICENSING?

It is important to remember that an organisation may be licensing even though it is not in the process of taking its product to market. Any arrangement where an organisation allows another organisation to use its IP will involve licensing. Examples include:

o R&D: contracting with another organisation to pool resources with the aim of developing an improved product, or a combination of each party's product, will necessarily involve licensing.

Consider the following situation, which is a typical R&D collaboration scenario. Two parties enter into a contract to further the development of a product incorporating IPRs owned by either party. One party may be developing and providing hardware, and will therefore own the IPRs subsisting in the hardware. The other may be providing technology to enable the operation of the hardware, and will own IPRs in that technology. The parties work together to develop and test the combined product. In order to achieve these objectives, a correctly drafted collaboration contract would contain the following licences:

o Each party would license to the other party the use of such pre-existing intellectual property rights in the licensor's product as the licensee needs to use in order for it to complete its share of the collaboration services. Pre-existing intellectual property rights means rights existing at the point that the collaboration agreement begins;

o The contract would also deal with new intellectual property rights generated by either party during the course of the collaboration services. Typically, the contract would state that each party owns intellectual property rights it generates during the contract, and would license the use of such intellectual property rights to the other party to the extent required by the other party to fulfil its collaboration services obligations; and

o Finally, the contract would typically assert each party's rights of ownership of its intellectual property rights, and impose contractual restrictions on the other party's use of such rights.

oDuring manufacture: IP companies frequently lack the resources to manufacture their product: alternatively, they may find it more cost effective to outsource the manufacture process.

Any contract resulting in the manufacture of a product will need to allow the manufacturer to use the IP comprising the product. In order to protect the IP, the IP owner will impose restrictions on the scope of the manufacturer's use of the IP: for example, limiting such use solely to the purpose of manufacturing the required product, and limiting permission to use the IP solely to the duration of the agreement. An example of this would be a manufacturing arrangement entered into by a pharmaceutical company wishing to produce a particular pharmaceutical product. The composition of the product is likely to be protected by patent: the actual process by which the product is made may well be a trade secret. The manufacturing agreement will have to be a carefully drafted licence to allow the manufacturer to make the product, and will have to licence the intellectual property as follows:

o The licence to use the patent requires particular attention. A major problem with patent licenses lies in the fact that a patent does not grant the patent owner the right to make anything: rather, it grants the owner the right to prevent anyone else from making, using or selling the invention. It follows that any attempt to phrase a licence in a way that explicitly permits the licensee to make, use or sell the patented invention is invalid. Worse, if the licensee has obtained an explicit warranty from the licensor that the licensor has the right to grant the license, the licensor will be in breach of this warranty and liable to the licensee.

Instead, a patent licence needs to grant the licensee protection from infringement lawsuits being brought by the licensor for the licensee's making, using or selling the patented invention.

o The process protected as a trade secret needs extreme protective measures, given the fact that a single unintentional disclosure of a trade secret can rob it of its secrecy and thereby forfeit its protection.

The manufacturing agreement will therefore impose extensive confidentiality obligations on the manufacturer in relation to the use of the process.








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Friday, 8 October 2010

A Complete Guide To 3D Animation And The World Of Computer Animations


There are many people who are keen to get into mainstream design and animation career lines but up to now do not know how to. Some individuals are just keen to piece together some nice looking graphics and get on with it bit if you are a serious designer and animator what will work for you is to get to know what the industry has to offer in terms of animation education and career lines in the professional circles. This will give you a starting point and then you are able to sit down and plan you career.

Animation is a quite intriguing and very interesting exercise more so when it comes to 3D animation where you enjoy the advantages of piecing together your drawings using high tech computer software or doing your drawings manually and then transferring them to your computer. Many people have assumed that the computer edge makes everything just so simplistic imagining that 3D animation is all about quickly manipulating drawings with high tech software and that is it.

Fact of the matter is that 3D animation is an intricate exercise which is frankly complex. You need to have a good grasp of the basics and high level artistic skills to produce top notch 3D animation products that will stand out. 3D animation is not about simply sitting down and imagining some character and the drawing that up and animating it and you are done. What you need to know from the word go is that there is a lot that is involved in this career domain.

The fact that the career domain is well developed now means that the sphere ha seven sub-categories within the 3D industry and you will do well to familiarize yourself with all these and make sure that you know what you want to achieve. It will always be wise to start with doing some kind of a research in order to establish what the industry requires and then you can pick up what you know is in line with what you want to do. It will always be to your advantage when you stick with what is your passion because what are passionate about you will do it with all you strength and the chances of excelling are quite high.

One of the basic methods you will need to take off with in 3D animation is the framing method. In this approach frames are used quite extensively. In this method objects are put in frames and then changed in the aspects of spacing and timing together with other changes implemented in what is termed as key framing. One of the oldest styles in animation is frame animation and this has been carried over for many years now. There are many techniques that you really need to get your way around and be sure that you are on track to build on the basics and become a 3D animation guru that you dream to be.








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