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Showing posts with label Social. Show all posts
Showing posts with label Social. Show all posts

Friday, 26 November 2010

Between a RockMelt And A Hard Place: quest for the social browser

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As with most things on the web, the insanity surrounding the initial launch of RockMelt died down quickly. The first reactions had some people screaming "eureka!", while others yelled "Flock 2.0!"The truth, as I see it after a few days of use, is that the latest social web browser is somewhere in the middle of those two extremes.

I know, it's boring to say, but RockMelt neither sucks nor is it awesome. It is much better than Flock already for one very important reason: it's about a billion times faster than Flock was. In the world of web browsing, that's all that really matters. Flock apparently thought - well, I don't know what Flock thought.It was just dog slow. And that was in an age when browsers themselves were much slower than they are now.

There's no doubt that a big part of RockMelt's speed can be attributed to the Chromium web browser on which it is built.This is, of course, the same browser on which chrome is built. And, incidentally, it is also what has switched to Flock in recent months (though it's still lacking in several other areas). RockMelt uses a slightly older version of Chromium, but it's still plenty fast.

But the use of Chromium EST aussi RockMelt's greatest weakness.RockMelt still feels very much like chrome - it just feels like a version of chrome with extensions installed by default. That is to say, the social element of the browser, the key to it, feels tacked - on. And that's okay, but why couldn't can't this just be an extension for chrome? Why does it have to be a completely separate browser?

I know that the social integration is deeper than it would be with an extension.When you start up RockMelt, it takes about a second longer while it signs into your Facebook account. Then it takes another few seconds (sometimes longer) to load up your social Edges with your connection to Facebook and Twitter. But I'm not seeing anything that really wows me in terms of this deeper integration.

And some of the elements look kind of odd and out of place. Some of the social plug-in, for example, look like they belong on Safari and not chrome (on the Mac at least, obviously).

A few weeks ago, I wrote about the possibility of using Chrome Google as their social layer and/or Facebook building their own browser.I had no idea RockMelt was about the launch, but what I wrote seems even more applicable now that it has. I can't help but wonder if it's going to take one of the big players to nail the social browser.

Again, I go back to this feeling of these social elements in RockMelt (and Flock) being tacked - on.What we need is a browser built from the ground up with social elements in mind. That reeks of Facebook. As we've heard over and over again in recent weeks from the company, social is not just something you can layer on. If that applies to the web, it also applies to the web browser.

Facebook it believes Google can't build chromium into a social browser because of their layering mentality. But with 100 million or so users getting automatic upgrade, people would use it if Google did it. It might not be good, but people would still use it. Facebook shouldn't can't underestimate that. If Facebook built their own browser, they would have to entice people to download it, just like Google had to do over the course of many months.That's significantly harder to do then adding some social features.

One of the main reasons why chrome grew quickly was that it was simply the best browser in many peoples' minds.A big reason for that was that it was the fastest browser. And it also lacked all the typical UI baggage that browsers tend to come with. Humorously, it lacked much of the chrome, as it were.

RockMelt tacks on a bunch of the chrome. And a Google social chrome (capital "C") it would too. I'm thinking a social browser will have to be an entirely new experience that melds ultra-quick browsing with social concepts.It shouldn't can't be about just adding share buttons.

But it's important to remember that RockMelt is still very early in its life. The company has already issued a couple of updates to the browser to make it faster and refine a few of the features. They seem committed to iterating quickly, which is good.

They also have one key advantage over Facebook if they were to build their own browser: Twitter. A Facebook browser it would not have the option to share on Twitter.And likewise if Twitter were to build their own browser (don't laugh, what they're doing with the new two pane view on the site isn't ain't that far off from one), it wouldn't can't have Facebook as an option. RockMelt, as a neutral third party, can offer both.

Interestingly enough, another entering that can offer both threw its hat into the ring today, just days after RockMelt: Mozilla.The makers of Firefox just released a Labs project called F1. It's essentially a social add - on for Firefox that allows you to share what you're browsing with Facebook and Twitter (and Gmail).

F1 is fairly fast and it looks quite a bit nicer than RockMelt. It's hidden until you call it, and this helps it feel less tacked - on. It also helps that it's made by the maker of the browser itself so the design is of. RockMelt, again, doesn't have that.And unless they build their own browser from scratch, something probably unfair to ask, even with Marc Andreessen's involvement), they're not going to have that.

Incidentally, Mozilla previously worked with Chris Messina (now at Google) in late 2009 to come up with a new concept for a social browser.This type of from-the-ground-up rethinking of the whole browsing dynamic is exactly what I'm talking about.My gut tells me that this is the only way someone is going to nail the social browser.

RockMelt is on the right track with their thinking that Facebook and Twitter (the two leaders in social sharing) have to be intertwined into the web browsing experience.They just haven't intertwined them very well just yet.Maybe that will improve.Maybe it won't.

It's the closest we've come yet to a social browser.But it's not close enough.

I ended my post a few weeks ago by saying, "I have this feeling that web browsing as we know it is about to change."I feel like RockMelt is a first step in that direction.I suspect changes to chrome may be a second step.And a Facebook browser may be the third step.And I think people getting Jeffery to new browsing experiences on smartphones and tablets will hasten all of this.


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Wednesday, 24 November 2010

Virtual reality and social online gaming networks will change the future of software licensing?

In the future computer games seront as entertainment centres in your bedroom at home. They are real, so realistic you can say that you are actually in a game. Almost like a dream. You will need to pinch yourself to see if you were really awake or not. Of course, as more people join communities and networks for online gaming, they are also programs and virtual reality with other scenarios.

B.A.S.E. jumping people digitally record their adventures and sports activities and sell them to others who can relive these experiments in the privacy of their own maison.Ceux which digital recording will be able to sell these experiences very small amounts of money and they will compete with others who are also experiencing, the rate of community games online each experience and help people sell their screencast for virtual reality living rooms.

As you can see will also change the future of software licensing.Software licenses will be cheap, it will be relatively cheap, and it will be sold by networks online and references the same façon.Logiciel which is very good, just like a digital experience is everything online simply extraordinary, sell more money.perhaps two dollars instead of a dollar - you can begin to see why a futuristic technology, personal (and me) predict changes in the licensing of software .Est?Please consider this.

Lance Winslow - Lance Winslow Bio.Lance Winslow believes that you must purchase the VR software and also shopping in too.the counters renovation projects.

Note: All Lance Winslow articles are written by him, not by automated software, any computer program or artificially software intelligents.Aucun articles are outsourced, PLR content gold written by authors of fantôme.Lance Winslow believes those who use the integrity of the absence of strategies and deceive lecteur.En effect, those who use these tools logo, crutches and tricks of the trade may be breaking the law by misleading the consumer and misrepresenting themselves in marketing online, which is totally unacceptable.

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Lockerz sFund-Backed Wants To Be A Social Commerce Destination for young adults

While the social network commerce Lockerz has been flying under the radar, startup has quietly could raise much impressive funding and accumulated nearly $ 18 million members after having been open to the public for less than two years. Lockerz raised a total of $ 30 million more recently all the $ 18 million from Kleiner Perkins newly launched sFund. John Doerr as Bing Gordon to sit on the Board of Directors of Lockerz.

Social commerce platform Lockerz revolves around the idea that influencers to a social network can become brand advocates and content and affect the behavior of their amis.Lockerz is intended primarily for men and women between the ages of 13 to 30, try to build a community of tone and accentuated who love to shop, play and connect to the Web.

Lockerz offers incentives such as the possibility to earn discounts on trademarks to encourage users to share content on the site. Members earn "Pointz" watch videos, listen to music and inviting friends.pointz can then be used lower the price of the goods on the site.Utilisateurs can also win "Decalz" for sharing (similar to badges). New launch of shops every Tuesday and brands such as 7 for all mankind, Alex & ani, beautiful, rock & Republic, Matt Bernson Quiksilver, Nintendo, Xbox 360 feature.

Founded by Kathy Savitt, a former exec Amazon and American Eagle Outfitters; Finally, Lockerz wants to be the go - to for teens and young adults-commerce site.An interesting part of social growth startup is that it has no connection with Facebook.Savitt says they seek in connection with Facebook, perhaps by application Facebook, but this growth seems to do very well with the social network.

Lockerz started with 50 College children who have been friends and family of Savitt and her two daughters and is passed to 17.5 million users in less than a site an.Le gets slightly less than 1 million unique visits per day (according to Google Analytics).

Social commerce is certainly hot these days, with social networking and commerce sites just throw their hat in the ring with various products and acquisitions.Mais Lockerz was able to acquire a viral response to a subset of users, which is impressionnante.Il would interesting to see if the startup can continue its ascent.


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Tuesday, 16 November 2010

Virtual reality and online social gaming networks will change the future of software licensing?

In the future computer games will be as entertainment centres in your bedroom at home. They are real, so realistic you can say that you are actually in a game. Almost like a dream. You will need to pinch yourself to see if you were really awake or not. Of course, as more people join communities and networks for online gaming, they are also programs and virtual reality with other scenarios.

B.A.S.E. jumping people digitally record their adventures and sports activities and sell them to others who can relive these experiments in the privacy of their own maison.Ceux which digital recording will be able to sell these experiences very small amounts of money and they will compete with others who are also experiencing, the rate of community games online each experience and help people sell their screencast for virtual reality living rooms.

As you can see will also change the future of software licensing.Software licenses will be cheap, it will be relatively cheap, and it will be sold by networks online and references the same façon.Logiciel which is very good, just like a digital experience is everything online simply extraordinary, sell more money.perhaps two dollars instead of a dollar - you can begin to see why a futuristic technology, personal (and me) predict changes in the licensing of software .Est? please consider this.

Lance Winslow - Lance Winslow Bio.Lance Winslow believes that you must purchase the VR software and also shopping in too.the counters renovation projects.

Note: All Lance Winslow articles are written by him, not by automated software, any computer program or artificially software intelligents.Aucun articles are outsourced, PLR content or written by authors of fantôme.Lance Winslow believes those who use the integrity of the absence of strategies and deceive effect lecteur.En, those who use these tools logo, crutches and tricks of the trade may be breaking the law by misleading the consumer and misrepresenting themselves in marketing online, which is totally unacceptable.

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Saturday, 30 October 2010

Virtual reality and online social gaming networks will be changing the future of software licensing?

In the future computer games will be as entertainment centres in your room at home. They are real, so realistic that you won't be able to say that you are actually in a game. Almost like a dream. You will need to pinch yourself to see if you were really awake or not. Well understood, as more people join communities and online gaming networks, they will also be programs and virtual reality with the other scenarios.

People B.A.S.E. jumpers digitally record their adventures and sports activities and sell them to others who can relive these experiments in the privacy of their own maison.Ceux which digital recording will be able to sell these experiences very small amounts of money and they will compete with other people who also experience, the online gaming community rate each experience and to help people sell their screencasts for virtual reality living rooms.

As you can see will also change the future of software licensing. Future licensing of the software will be cheap, it will be relatively cheap, and it will be sold via online networks and references the same way online. Software which is very good, just like a digital experience that is simply extraordinary, sell more money.perhaps two dollars instead of a dollar .Est - that you can begin to see why some futuristic personal technology (and me) predict changes in the licensing of software? Please consider this.

Lance Winslow - Lance Winslow Bio.Lance Winslow believes you should shop software VR and also shop around when doing too.the Northwind renovation projects.

Note: All Lance Winslow articles are written by him, not by automated software, any computer program or artificially software intelligents.Aucun articles are outsourced, PLR content or written by authors of fantôme.Lance Winslow believes those who use these integrity of lack of strategies and deceive lecteur.En effect, those who use these tools logo, crutches and tricks of the trade may be breaking the law by misleading the consumer and misrepresenting themselves in marketing online, which is totally unacceptable.

See original article here

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Tuesday, 26 October 2010

Will Virtual Reality and Online Social Gaming Networks Change the Future of Software Licensing?

In the future computer games will be like entertainment centers in your living room at home. They will be so real, so lifelike, that you will not be able to tell that you are actually in a game. Almost like a dream; you'd have to pinch yourself to see if you were actually awake or not. Of course, as more and more people join the online gaming networks and communities, they will also be trading programs and virtual reality scenarios with one another.

Folks that are B.A.S.E. jumpers made digitally record their adventures and sporting activities and sell them to others who can relive those experiences within the privacy of their own home. Those that do the digital recording will be able to sell these experiences for very small amounts of money and they will compete with others who also have experiences, the online gaming community will rate each experience and that will help the individuals sell their digital recordings for the virtual-reality living rooms.

As you can see this will also change the future of software licensing. In the future the licensing of software will not be expensive, it will be relatively cheap, and it will be sold through online networks, and online referrals in the same way. A software program that is very good, just like a digital experience that is simply awesome, will sell for more money; perhaps two dollars instead of one dollar. Can you begin to see why some of the personal tech futurists (and me) predict changes in software licensing? Please consider all this.

Lance Winslow - Lance Winslow's Bio. Lance Winslow thinks you should shop around for VR software and also shop around when doing home improvement projects too; Countertops.

Note: All of Lance Winslow's articles are written by him, not by Automated Software, any Computer Program, or Artificially Intelligent Software. None of his articles are outsourced, PLR Content or written by ghost writers. Lance Winslow believes those who use these strategies lack integrity and mislead the reader. Indeed, those who use such cheating tools, crutches, and tricks of the trade may even be breaking the law by misleading the consumer and misrepresenting themselves in online marketing, which he finds completely unacceptable.

View the original article here


View the original article here

Sunday, 17 October 2010

Will Virtual Reality and Online Social Gaming Networks Change the Future of Software Licensing?

In the future computer games will be like entertainment centers in your living room at home. They will be so real, so lifelike, that you will not be able to tell that you are actually in a game. Almost like a dream; you'd have to pinch yourself to see if you were actually awake or not. Of course, as more and more people join the online gaming networks and communities, they will also be trading programs and virtual reality scenarios with one another.

Folks that are B.A.S.E. jumpers made digitally record their adventures and sporting activities and sell them to others who can relive those experiences within the privacy of their own home. Those that do the digital recording will be able to sell these experiences for very small amounts of money and they will compete with others who also have experiences, the online gaming community will rate each experience and that will help the individuals sell their digital recordings for the virtual-reality living rooms.

As you can see this will also change the future of software licensing. In the future the licensing of software will not be expensive, it will be relatively cheap, and it will be sold through online networks, and online referrals in the same way. A software program that is very good, just like a digital experience that is simply awesome, will sell for more money; perhaps two dollars instead of one dollar. Can you begin to see why some of the personal tech futurists (and me) predict changes in software licensing? Please consider all this.

Lance Winslow - Lance Winslow's Bio. Lance Winslow thinks you should shop around for VR software and also shop around when doing home improvement projects too; Countertops.

Note: All of Lance Winslow's articles are written by him, not by Automated Software, any Computer Program, or Artificially Intelligent Software. None of his articles are outsourced, PLR Content or written by ghost writers. Lance Winslow believes those who use these strategies lack integrity and mislead the reader. Indeed, those who use such cheating tools, crutches, and tricks of the trade may even be breaking the law by misleading the consumer and misrepresenting themselves in online marketing, which he finds completely unacceptable.



View the original article here

Saturday, 16 October 2010

Will Virtual Reality and Online Social Gaming Networks Change the Future of Software Licensing?


In the future computer games will be like entertainment centers in your living room at home. They will be so real, so lifelike, that you will not be able to tell that you are actually in a game. Almost like a dream; you'd have to pinch yourself to see if you were actually awake or not. Of course, as more and more people join the online gaming networks and communities, they will also be trading programs and virtual reality scenarios with one another.

Folks that are B.A.S.E. jumpers made digitally record their adventures and sporting activities and sell them to others who can relive those experiences within the privacy of their own home. Those that do the digital recording will be able to sell these experiences for very small amounts of money and they will compete with others who also have experiences, the online gaming community will rate each experience and that will help the individuals sell their digital recordings for the virtual-reality living rooms.

As you can see this will also change the future of software licensing. In the future the licensing of software will not be expensive, it will be relatively cheap, and it will be sold through online networks, and online referrals in the same way. A software program that is very good, just like a digital experience that is simply awesome, will sell for more money; perhaps two dollars instead of one dollar. Can you begin to see why some of the personal tech futurists (and me) predict changes in software licensing? Please consider all this.








Lance Winslow - Lance Winslow's Bio. Lance Winslow thinks you should shop around for VR software and also shop around when doing home improvement projects too; Countertops.

Note: All of Lance Winslow's articles are written by him, not by Automated Software, any Computer Program, or Artificially Intelligent Software. None of his articles are outsourced, PLR Content or written by ghost writers. Lance Winslow believes those who use these strategies lack integrity and mislead the reader. Indeed, those who use such cheating tools, crutches, and tricks of the trade may even be breaking the law by misleading the consumer and misrepresenting themselves in online marketing, which he finds completely unacceptable.


Thursday, 14 October 2010

CB Bookmarking 2.0 - Creating A Social Bookmarking Traffic Explosion!

44 Year Old Los Angeles Entrepreneur Shares Secrets On How He Legally Exploits Social Networking Sites, To Build Niche Targeted Email Lists, And Sell Thousands Of CB Products That He Didn't Even Create, For Serious Cash!


Check it out!

View the original article here

Saturday, 9 October 2010

Social Media and the Intranet - Is it Enough?


Alexander Wolfe (The Wolfe's Den) commented in a recent article entitled Enterprise 2.0: Confronting 2.0's Dirty Little Secret:

"At the Enterprise 2.0 Conference in Boston, there's been frank discussion this week of the question average users have been whispering (so that their bosses don't hear them): Namely, what can this stuff do for me that's actually useful? In truth, though, the answers to that question are not yet completely apparent."

Mr. Wolfe also indicates that technology enthusiasts' implicit familiarity with social media tools can be a problem as it glosses over potential usability and training issues for staff unfamiliar with these technologies.

Social media is a fast and efficient way to share thoughts and ideas - just ask anyone on Twitter. Many web 2.0 fans are seeking ways to integrate micro blogging, status updates, and video sharing within the corporate enterprise. Enterprise 2.0 is here to stay and can be an effective and extremely valuable part of your internal communications, particularly as it is built around the idea of engaging employees to be an active participant and not a passive observer of the intranet. We have often blogged about the key factor of a successful intranet is employee participation, and have built the Intranet Connections Intranet Software around this concept, but do social 2.0 tools give you everything you need for a successful intranet implementation?

Missing in social media is the organization and structure that most organizations are built upon. A well thought out and presented navigation system is invaluable for an intranet. Content stored within three clicks that can easily be found, rather than unlimited levels of content with no structure that becomes buried and rarely viewed. 2.0 social tools can be difficult and complex to set up, and instead of tying into existing single user logins, many have proprietary security requiring users to remember yet another username and password. These are all challenges that 2.0 software vendors will eventually address, but there is something to be said for the established intranet that is getting hammered in the media. Core internal applications are the backbone of an intranet. They are the tools that serve the employee in helping them with their daily jobs.

How can you have an intranet without some form of document management, the ability for employees to fill out and submit electronic forms and the ability to streamline and report on those e-form submissions? An intranet can help the IT department in providing a support desk ticketing application and knowledgebase - one central area for employees to report problems and view what the techs are doing about it, or to search FAQ's and to share how-to tips, tutorials and the option for employees to register for training, share comments and rate the effectiveness of the courses.

HR also has a strong presence on the intranet with the much-discussed employee directory, which does not have to be passive but can be highly interactive and social. HR also posts policies, new hire procedures, updated medical and dental benefits, job postings, departmental news and upcoming company events.

You can't discredit these important intranet features that social conversation and networking tools cannot replace. A successful intranet deployment should integrate the advantages of social media with the core applications already proven to enhance corporate information sharing.








Carolyn Douglas is the CEO and founder of Intranet Connections - Intranet Software (http://www.intranetconnections.com) a fully customizable out-of-the box intranet suite of applications designed for ease of use, simplicity and affordability.


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